- OpenAL
- OpenAL significa Open Audio Library, lo que en castellano significa: Biblioteca Abierta de Audio. Pretende ser un extensión de OpenGL que provea herramientas para el manejo de audio.
Enciclopedia Universal. 2012.
Enciclopedia Universal. 2012.
OpenAL — Original author(s) Loki Software Developer(s) Creative Technology St … Wikipedia
OpenAL — Entwickler Creative Technology Aktuelle Version 2.0.7.0 (Sommer 2009) Betriebssystem … Deutsch Wikipedia
OpenAL — Тип API Автор Loki Software Разработчик … Википедия
OpenAL — Développeur Creative Technology Dernière version 2.0.7 ( … Wikipédia en Français
OpenAL — OpenAL(Open Audio Library) es una API de audio multiplataforma desarrollada por Creative Labs para el renderizado eficiente de audio posicional y multicanal en tres dimensiones. Está ideada para su uso en videojuegos y el estilo y convenciones… … Wikipedia Español
Java OpenAL — (JOAL) is one of several wrapper libraries that allows Java programmers to access OpenAL. This allows Java programmers to use 3D sound in applications. JOAL is one of the libraries developed by the Game Technology Group at Sun Microsystems. JOAL… … Wikipedia
Environmental audio extensions — The environmental audio extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Labs later Sound Blaster sound cards and the Creative NOMAD/Creative Zen product lines. EAX displaced the alternative A3D … Wikipedia
DirectSound — is a software component of the Microsoft DirectX library for the Windows operating system. DirectSound provides a low latency interface to the sound card driver and can handle the mixing and recording of multiple audio streams. Besides providing… … Wikipedia
Environmental Audio Extensions — (EAX) технология Creative Labs для создания звуковых эффектов окружающей среды, используемая в звуковых картах Sound Blaster и Creative NOMAD/Creative Zen. На данный момент последняя версия EAX 5.0 представлена в семействе звуковых карт X… … Википедия
Environmental Audio Extensions — (EAX) ist ein von Creative Labs entwickeltes proprietäres System, das dazu dient, Umgebungsgeräusche in Computerspielen so real wie möglich erscheinen zu lassen. Da jedes Geräusch in verschiedenen Räumen durch Reflexionen an den Wänden etc.… … Deutsch Wikipedia